WARDOGS Season 1 Early Access Update: XP, Economy, and Unlock Changes
See what changed in the WARDOGS Season 1 Early Access update, including XP slowdowns, economy prices, unlock tracks, fixes, and launch advice.
FAQ
Is WARDOGS progression slower in Season 1?
What level unlocks the Artillery Tank in WARDOGS Season 1?
Where does the Heavy Tank unlock now?
How much does a Forward Operating Base cost after the update?
How much does the Little Bird with miniguns cost now?
Can I use beta progression numbers as a Season 1 guide?
What changed in the WARDOGS Season 1 Early Access update?
The Season 1 changelog changes progression, role unlocks, equipment prices, vehicles, reporting, voice chat, performance, and stability before the Early Access launch. The biggest practical difference is that beta progression was intentionally fast, while the Season 1 curve is designed to make major unlocks take longer.
This page summarizes the official changelog and the supplied update breakdown video. It is a launch reference, not a promise that every value will remain unchanged during Early Access.
How does the new XP curve affect progression?
The new curve raises XP requirements most sharply in the middle of the progression track. Levels below 6 are unchanged, levels 10–20 slow down substantially, and the curve becomes flatter from level 35 onward. Role-track XP is also rebalanced from level 6 upward.
| Level | Previous XP | Season 1 XP | Change |
|---|---|---|---|
| 6 | 8,750 | 9,250 | 5.7% slower |
| 10 | 25,000 | 35,000 | 40.0% slower |
| 15 | 54,750 | 110,000 | 100.9% slower |
| 20 | 111,500 | 250,000 | 124.2% slower |
| 25 | 192,000 | 325,000 | 69.3% slower |
| 30 | 293,750 | 400,000 | 36.2% slower |
| 35 | 416,500 | 500,000 | 20.0% slower |
| 40 | 551,250 | 650,000 | 17.9% slower |
| 45 | 689,500 | 800,000 | 16.0% slower |
| 50 | 838,000 | 1,000,000 | 19.3% slower |
Two XP events are also reduced: air-vehicle kills move from 300 XP to 250 XP, while selling a supply-crate item worth less than $75 moves from 25 XP to 1 XP. The supply-crate purchase curve changes from 25–250 to 1–200 so low-value items cannot be abused.
Which Career and role unlocks moved?
The update reorganizes the unlock tracks instead of simply moving every item later. Artillery becomes a late Career milestone, Heavy Tank moves to Driver, and several Driver vehicles arrive earlier or later to create a more gradual vehicle progression.
| Track | Item | Previous | Season 1 |
|---|---|---|---|
| Career | Sports Parachute | 36 | 35 |
| Career | Large Backpack | 56 | 55 |
| Career | 7.62×54mm AP | 83 | 82 |
| Career | 5.56mm AP | 85 | 83 |
| Career | Deagle | 90 | 85 |
| Career | Artillery Tank | 55 | 90 |
| Medic | PP-19 50-round drum magazine | 33 | 29 |
| Support | Large Hammer | 7 | 8 |
| Driver | URAL | 4 | 3 |
| Driver | Kodiak Assault | 8 | 6 |
| Driver | Dune Buggy | 10 | 8 |
| Driver | Kodiak Flatbed | 2 | 10 |
| Driver | Large Supply Crate | 20 | 16 |
| Driver | URAL Covered | 30 | 18 |
| Driver | Music Tape H | Pilot 28 | Driver 23 |
| Driver | URAL Attack | 40 | 25 |
| Driver | Humvee with minigun | 35 | 30 |
| Driver | Heavy Tank | Career 35 | Driver 35 |
For a first deployment, choose the role you can use consistently instead of saving only for the most expensive unlock. The factions and classes guide explains how combat, recon, medic, pilot, builder, and logistics roles fit together.
Which equipment and vehicle prices changed?
The economy changes make several high-impact tools more expensive, especially FOBs, hammers, scopes, and attack vehicles. A few transport options become cheaper, so the best purchase depends on the role track you are leveling and the team’s immediate needs.
| Category | Item | Previous price | Season 1 price |
|---|---|---|---|
| Vendor | Forward Operating Base | $2,500 | $7,500 |
| Vendor | Large Hammer | $1,600 | $2,400 |
| Career | Artillery Tank | $400,000 | $500,000 |
| Recon | 6–10× MRAD scope | $25,000 | $40,000 |
| Recon | 6–10× MOA scope | $30,000 | $45,000 |
| Support | Medium Hammer | $10,000 | $25,000 |
| Support | Large Hammer | $25,000 | $75,000 |
| Pilot | Small armoured supply crate | $5,000 | $10,000 |
| Pilot | Little Bird with miniguns | $25,000 | $50,000 |
| Pilot | Z20 Lakota | $50,000 | $35,000 |
| Driver | URAL | $50,000 | $35,000 |
| Driver | Dune Buggy | $35,000 | $25,000 |
| Driver | Kodiak Flatbed | $15,000 | $35,000 |
| Driver | Music Tape H | $5,000 | $2,500 |
The cash economy guide covers the broader risk of spending an expensive kit before you can protect it. For base construction specifically, compare the new FOB price with the placement and supply advice in the FOB building guide.
What fixes and quality-of-life changes arrived with the update?
The changelog also targets the problems players encountered during testing. It fixes the church-rooftop exploit, adds report tracking and weighted reports, announces cheater bans in the relevant server state, and clarifies when a kicked-from-server message means an actual ban.
Other changes include reworked server-browser filtering, more reliable voice chat recovery, a visible communication status, a Z20 Lakota balance pass, helicopter input damping for all input devices, a maximum turret rotation speed, and a tank-aiming DPI fix.
Performance and stability work includes better GPU crash reports, fewer shadow-cache refreshes, fixes for frame-generation and buildable crashes, improved startup recovery messages, and a change that stops dropped items from affecting navigation. These fixes should be treated as launch-build improvements, not as guarantees that later Early Access builds will behave identically.
How should new players adapt to Season 1 progression?
Start with a complete, affordable setup and keep enough cash for another deployment. The slower curve makes role choice more important: level the track tied to the equipment you actually want, and do not spend every match’s budget on a single expensive vehicle or building tool.
Use this launch checklist:
- Pick one primary role track and learn its early unlock order.
- Keep a reserve instead of buying every newly available upgrade.
- Treat a FOB or heavy vehicle as a team decision, not a solo status purchase.
- Record the build, item price, unlock level, and result when testing a change.
- Recheck the official notes after hotfixes or season changes.
Where can I watch the update breakdown?
The supplied video explains the transition from beta to Early Access and highlights the progression, economy, and unlock changes. Watch it alongside the official WARDOGS Steam announcements when checking whether a later hotfix has changed a value.
WARDOGS Season 1 Early Access update breakdown
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