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WARDOGS Season 1 Early Access Update: XP, Economy, and Unlock Changes

See what changed in the WARDOGS Season 1 Early Access update, including XP slowdowns, economy prices, unlock tracks, fixes, and launch advice.

9/10/2026 Season 1.0 Last updated: 9/10/2026 6 min read

FAQ

Is WARDOGS progression slower in Season 1?
Yes. The official changelog slows XP requirements around levels 10–20 and flattens the curve from level 35 onward. The largest listed increases are at levels 15 and 20.
What level unlocks the Artillery Tank in WARDOGS Season 1?
The Artillery Tank moves from Career level 55 to Career level 90. Its listed Career price also increases from $400,000 to $500,000.
Where does the Heavy Tank unlock now?
The Heavy Tank moves from Career level 35 to Driver level 35, so players must progress the Driver track for this vehicle in Season 1.
How much does a Forward Operating Base cost after the update?
The listed vendor price increases from $2,500 to $7,500. Treat a FOB as a deliberate team investment rather than an automatic purchase.
How much does the Little Bird with miniguns cost now?
The listed price increases from $25,000 to $50,000. Confirm the live build before treating any price as permanent.
Can I use beta progression numbers as a Season 1 guide?
No. The changelog says the beta curve was designed for short weekend tests, while Season 1 uses a slower progression curve and a different item order.

What changed in the WARDOGS Season 1 Early Access update?

The Season 1 changelog changes progression, role unlocks, equipment prices, vehicles, reporting, voice chat, performance, and stability before the Early Access launch. The biggest practical difference is that beta progression was intentionally fast, while the Season 1 curve is designed to make major unlocks take longer.

This page summarizes the official changelog and the supplied update breakdown video. It is a launch reference, not a promise that every value will remain unchanged during Early Access.

How does the new XP curve affect progression?

The new curve raises XP requirements most sharply in the middle of the progression track. Levels below 6 are unchanged, levels 10–20 slow down substantially, and the curve becomes flatter from level 35 onward. Role-track XP is also rebalanced from level 6 upward.

LevelPrevious XPSeason 1 XPChange
68,7509,2505.7% slower
1025,00035,00040.0% slower
1554,750110,000100.9% slower
20111,500250,000124.2% slower
25192,000325,00069.3% slower
30293,750400,00036.2% slower
35416,500500,00020.0% slower
40551,250650,00017.9% slower
45689,500800,00016.0% slower
50838,0001,000,00019.3% slower

Two XP events are also reduced: air-vehicle kills move from 300 XP to 250 XP, while selling a supply-crate item worth less than $75 moves from 25 XP to 1 XP. The supply-crate purchase curve changes from 25–250 to 1–200 so low-value items cannot be abused.

Which Career and role unlocks moved?

The update reorganizes the unlock tracks instead of simply moving every item later. Artillery becomes a late Career milestone, Heavy Tank moves to Driver, and several Driver vehicles arrive earlier or later to create a more gradual vehicle progression.

TrackItemPreviousSeason 1
CareerSports Parachute3635
CareerLarge Backpack5655
Career7.62×54mm AP8382
Career5.56mm AP8583
CareerDeagle9085
CareerArtillery Tank5590
MedicPP-19 50-round drum magazine3329
SupportLarge Hammer78
DriverURAL43
DriverKodiak Assault86
DriverDune Buggy108
DriverKodiak Flatbed210
DriverLarge Supply Crate2016
DriverURAL Covered3018
DriverMusic Tape HPilot 28Driver 23
DriverURAL Attack4025
DriverHumvee with minigun3530
DriverHeavy TankCareer 35Driver 35

For a first deployment, choose the role you can use consistently instead of saving only for the most expensive unlock. The factions and classes guide explains how combat, recon, medic, pilot, builder, and logistics roles fit together.

Which equipment and vehicle prices changed?

The economy changes make several high-impact tools more expensive, especially FOBs, hammers, scopes, and attack vehicles. A few transport options become cheaper, so the best purchase depends on the role track you are leveling and the team’s immediate needs.

CategoryItemPrevious priceSeason 1 price
VendorForward Operating Base$2,500$7,500
VendorLarge Hammer$1,600$2,400
CareerArtillery Tank$400,000$500,000
Recon6–10× MRAD scope$25,000$40,000
Recon6–10× MOA scope$30,000$45,000
SupportMedium Hammer$10,000$25,000
SupportLarge Hammer$25,000$75,000
PilotSmall armoured supply crate$5,000$10,000
PilotLittle Bird with miniguns$25,000$50,000
PilotZ20 Lakota$50,000$35,000
DriverURAL$50,000$35,000
DriverDune Buggy$35,000$25,000
DriverKodiak Flatbed$15,000$35,000
DriverMusic Tape H$5,000$2,500

The cash economy guide covers the broader risk of spending an expensive kit before you can protect it. For base construction specifically, compare the new FOB price with the placement and supply advice in the FOB building guide.

What fixes and quality-of-life changes arrived with the update?

The changelog also targets the problems players encountered during testing. It fixes the church-rooftop exploit, adds report tracking and weighted reports, announces cheater bans in the relevant server state, and clarifies when a kicked-from-server message means an actual ban.

Other changes include reworked server-browser filtering, more reliable voice chat recovery, a visible communication status, a Z20 Lakota balance pass, helicopter input damping for all input devices, a maximum turret rotation speed, and a tank-aiming DPI fix.

Performance and stability work includes better GPU crash reports, fewer shadow-cache refreshes, fixes for frame-generation and buildable crashes, improved startup recovery messages, and a change that stops dropped items from affecting navigation. These fixes should be treated as launch-build improvements, not as guarantees that later Early Access builds will behave identically.

How should new players adapt to Season 1 progression?

Start with a complete, affordable setup and keep enough cash for another deployment. The slower curve makes role choice more important: level the track tied to the equipment you actually want, and do not spend every match’s budget on a single expensive vehicle or building tool.

Use this launch checklist:

  1. Pick one primary role track and learn its early unlock order.
  2. Keep a reserve instead of buying every newly available upgrade.
  3. Treat a FOB or heavy vehicle as a team decision, not a solo status purchase.
  4. Record the build, item price, unlock level, and result when testing a change.
  5. Recheck the official notes after hotfixes or season changes.

Where can I watch the update breakdown?

The supplied video explains the transition from beta to Early Access and highlights the progression, economy, and unlock changes. Watch it alongside the official WARDOGS Steam announcements when checking whether a later hotfix has changed a value.

WARDOGS Season 1 Early Access update breakdown

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